How To Draw Scott Robertson Review
How to Draw : Drawing and Sketching Objects and Environments
Description
How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You lot will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.
Early capacity explicate how to draw accurate perspective grids and ellipses that in later capacity provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making information technology much easier for you to draw things never-before-seen! Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Pattern Studio Press app, which link to video tutorials for that section of the book! With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers. This book is indispensable for anyone who wants to learn, or teaches others, how to draw.
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Product details
- Paperback | 208 pages
- 226.06 x 276.86 x 25.4mm | 1,133.98g
- fifteen Nov 2013
- Pattern Studio Printing
- Culver City, U.s.a.
- English
- Line drawings, color; Line drawings, black and white; Illustrations, color; Illustrations, blackness and white
- 1933492732
- 9781933492735
- 30,349
Review Text
Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.
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About Scott Robertson
Scott Robertson
Former Chair of Entertainment Design: Art Center College of Design
Designer / Author / Educator / Co-Producer
With over 17 years of feel teaching and creating curriculum on how to design, draw, and render at the highest college level, Scott brings unique and unquestioned expertise to the presentation and advice of the concept design field. He has authored or co-authored x books on blueprint and concept art. In improver to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop; nine of which feature his own lectures. Scott oftentimes lectures around the world for diverse corporations and colleges.
In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and conflicting designs for the Hot Wheels animated series, Battle Force 5 and theme park attractions such equally the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients accept included the BMW subsidiary Pattern-works/Usa, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, Minority Study feature moving picture, Nike, Rockstar Games, Sony Online Entertainment, Sony Calculator Amusement of America, Buena Vista Games, THQ and Fiat to name merely a few.
To come across more of Scott Robertson'southward personal and professional work, please visit www.drawthrough.com and his blog at www.drawthrough.blogspot.com
Thomas Bertling
Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market place, from state-of-the-art medical innovations to combat-set up military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial feel teaching all levels of perspective sketching and structure to both academy students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-earth awarding. He currently serves equally Director of Entertainment Blueprint at Art Center College of Design as well as educational activity several courses and training faculty members.
To see more of Thomas Bertling's personal and professional work, delight visit www.thomasworks.com.
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Source: https://www.bookdepository.com/How-Draw-Scott-Robertson/9781933492735
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