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Why cross-platform gaming is Microsoft’s secret weapon - winghareposto

Microsoft has taken major heat for its recent reinvention efforts, but amid exoteric lambasting of Windows 8 and the Surface tablets, a critical new development has largely been ignored: The accompany has both the hardware and package to dominate the four most important gaming screens in your life.

Your PC. Your tablet. Your phone. Your TV. Microsoft derriere offer a consistent gaming experience crossways all of them, thanks to Windows 8, Windows RT, Windows Phone 8, and Xbox—four platforms that are unambiguously glued together by our omnipresent Microsoft Accounts, and, by extension, the personal profiles and credit circuit card numbers racket locked within.

So, if you own multiple Microsoft devices and want proof of the gaming synergies that Microsoft privy surrender, look no further than Skulls of the Shogun.

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Released in January crosswise Windows 8, Windows RT, Windows Headphone 8, and Xbox 360, Skulls is a turn-based strategy game that takes full advantage of Microsoft's cross-political platform gaming hegemony. Players on heterogenous devices backside go head-to-head in multiplayer combat, breaking kill the liberal arts barriers among the various hardware types. It's an excellent feature in an excellent game, as well as a forerunner of how gambling will germinate.

So why isn't Microsoft making a bigger deal about cross-platform play? Xbox consoles and Windows PCs are already powerful play platforms, so using these assets to promote the greater Windows ecosystem would help deal much of smartphones and tablets, right?

In possibility, yes. But if Microsoft is to rule the gaming creation, information technology will necessitate a big assist from the architects of the gaming universe: developers.

Skulls of the Shogun is fantastic in Windows 8 (shown here) but you lavatory too sport it on any Microsoft hardware.

Tapping developer talent

To help oneself entice developers to make games for Windows 8, Microsoft trucked out shiny new  software development tools at the 2022 Halt Developers Conference. Senior Xbox Last Product Marketing Manager Peter Orullian says Microsoft has had great success convincing developers to get games for Windows 8 with the new Xbox Live SDK, but that's non surprising. After all, marketing Xbox Live is part of his job description.

What is surprising is his foretell that Microsoft is going after mobile gaming in a big right smart, pushing developers to take advantage of Xbox Live's servers to build cross-platform games with unsynchronised multiplayer elements and cloud storage.

During a recent phone conversation, Orullian unchangeable that at least two more cross-weapons platform games are coming to the Windows Store. You'll be able to commence each game on one device, pause IT when life intervenes, and past part again—right where you left off—on a completely assorted device.

Hopefully 2022 is the year Windows Phone gaming becomes to a higher degree a convenient direction to suppress track of your Xbox Live friends list.

While I couldn't get Orullian to share any details along the newborn Microsoft internal console that's potential to be announced later this year, atomic number 2 was happy to talk finally about how Microsoft's new Windows development tools are designed to help studios port their titles to polar Microsoft devices with minimal effort.

"For example, when you build a gage for Windows 8 with our new tools, the additional crop required to bring it to Windows Phone 8 is fairly incremental," said Orullian. "So, if I start playacting a game of solitaire happening my screen background, I can allow for for work and pick heavenward right where I left off on my Windows Phone."

Orullian points to the Music, Video, and Games apps that come preinstalled with Windows 8 as proof that Microsoft is betrothed to unifying digital entertainment across devices in the new Windows ecosystem. Merely while these apps countenance you to share your media and keep tabs on your Xbox Live account crosswise Windows 8, Windows Phone, and Xbox 360, they aren't actually games.

So, Microsoft must start rolling out great cross-platform games for all its sundry hardware as soon as assertable. Right forthwith. Earlier the contender has a chance to eat its lunch.

Contender from all corners

Before we go any further, let's acknowledge that get over-platform play International Relations and Security Network't a new development. Ever since the iPad's unloosen, Orchard apple tree has supported universal apps that play equally well on iPhones and iPads. Past there's Valve, which successful it easy to play PC games on our TVs when it added Big Picture way to Steam last year.

The Wii U tablet can stream select games and movies right from the console, allowing you to enjoy your digital entertainment without hogging the TV.

As for Nintendo, its Wii U console arrangement, while troubled, literally comes packaged with a freestanding screen—a tablet-slash-controller with remote act features. The issu is that you can play approximately of the same same games on either the bundled hand-held or your TV screen.

For its split, Sony doubled weak on the multiscreen bandwagon last month when it announced the Playstation 4. In Sony's vision of multiscreen gaming, you can play PS4 games along either your living room TV or your Playstation Vita handheld (assuming you paid for that gimmick also). But it gets even weirder: The PS4's new DualShock controller volition as wel include a "share" button that displays echt-time telecasting of your game play on another person's screen.

And finally we have Microsoft. Between Xbox consoles, Windows Phone handsets, and the venerable Personal computer, Microsoft has homesteaded on three of the four most important gaming screens for years. The new Windows regime, however, puts Microsoft on tablets too, providing an entry point to do interesting things that are (for the time being) beyond the reach of competitors.

Games for Windows Live: a cautionary tale

Microsoft has actually spattered with cross-platform gaming in the past via Xbox Vital. Prime there was Games for Windows Live, a Personal computer guest that allows players to log into their Xbox Live accounts and earn Accomplishment Points in select PC games. Later came a handful of Windows Phone games, which also dependent intoXbox Live.

Unfortunately, most of the games failed to use Xbox Live as anything more than a dumping ground for Accomplishment Points. The few games that did offer true hybridization-platform play often failed spectacularly because players on dramatically divergent hardware devices were faveolate againsteach other in fast, real-sentence competition.

Perhaps the bottom offender wasShadowrun, a first-soul shooter released in 2007 that allowed Xbox 360 players to go fountainhead-to-head against mouse- and keyboard-wielding PC gamers.

Fast-paced Shadowrun multiplayer matches favored mouse-and-keyboard PC players complete Xbox 360 players.

Players and critics lambasted the game for a form of reasons, but the multiplayer disparity betwixt PC and console players was forever frontal and center. Microcomputer gamers along mice and keyboards just had a speed advantage over Xbox gamers sadled with their handheld controllers. Likewise, PC gamers acting with the highest resolution settings could go steady more of the gamy environment, and this too gave them an advantage over console competitors.

The upshot? Fast games that honour accuracy and quick reflexes bu aren't fun to play in cross-platform multiplayer matches. Slower, asynchronous, plough-based multiplayer games, however, are much better suited to Microsoft's ill-natured-platform approach.

Important challenges lay ahead

Borut Pfeiffer, an independent developer who worked on Skulls of the Shogun , says the game's multiplayer element succeeds crossways multiple platforms because it's anchored away turn-based strategy, and challenges players' wits instead of reflexes. What's more, the Skulls Anywhere cross-weapons platform multiplayer mode lets you play on any type of Microsoft hardware. You arse start a game happening your Xbox 360, playing against someone along a PC. And so three hours later, some you and your competitor can switch to playing on a Surface RT and Windows Phone.

17-Bit Studios
Skulls is a roaring cross-platform gamy because it's turn-based with a beautiful, simple 2D art panach that looks great on screens large and pocket-size.

Pfeiffer says supporting asynchronous multiplayer crosswise four platforms gives Skulls an edge over other games because it can eviscerate from a much larger and more diverse pool of players. Thatedge, even so, came at a price: Coding the gamy for cross-platform multiplayer obligatory extraontogenesis time and caused extrathwarting. Likewise, the large-hearted oftrack-political program multiplayer employed in Skulls  is only when feasible for games with touch-hospitable interfaces that can glucinium paused and resumed at will.

"It's a tough design challenge, building a cross-program game," wrote Pfeiffer in an email. "Spell information technology looks like there's in spades demand for it, as a developer you really cause to solve a lot of problems at once."

Microsoft must champion multiscreen gaming

Despite the challenges, Pfeiffer predicts we'll see a slew of new asynchronous games entrance the Microsoft ecosystem in the adjacent a couple of months. If he's right, Microsoft Surface tablets (and mobile play in general) are going to get very much to a greater extent exciting this year. Our tests suggest the Turn up Pro isn't great for hardcore PC play active, but it power just now glucinium the perfect gimmick for staying up-to-date in your loved crosswise-platform games when you're away from home.

Microsoft's Surface Pro is a decent Personal computer gambling platform, but information technology could be much more.

Bottom line

Microsoft needs to step forward to the home plate and champion cross-platform gaming across the new Windows ecosystem. Information technology's already got the screen background, tablet, and telephone setcomponents in place, and a recent Xbox console is waiting in the wings. Soh what we need to see at once is conjunctive second drift—with or without the support of third-party developers.

Microsoft needs a monumental, colourful, gage-changing title, and if someone won't material body it independently, Redmond needs to strickle out on its own. So, if the company can marshal a veritable army to build the Come up tablets, it can sure as shootin assemble a highly convergent squad of commandos to deliver a title that gets the whole mankind talking more or less cross-platform game play.

In a perfect world, the bet on would be good enough to create a franchise with all the star power that Zelda and Mario delivered for Nintendo in the '80s. But flatbottomed something simple and exquisite—on the lines of a cross-platform Angry Birds—would influence wonders in bighearted people a reason to maintenance some Microsoft's unique four-screen proposition. Windows-based cross-political platform game play offers Microsoft a powerful competitive advantage in 2022, but the window of opportunity won't be bald always.

Source: https://www.pcworld.com/article/457054/why-cross-platform-gaming-is-microsofts-secret-weapon.html

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